<?xml version="1.0" encoding="UTF-8" ?> <class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.1"> <brief_description> Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. </brief_description> <description> Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_mesh_arrays" qualifiers="const"> <return type="Array"> </return> <description> </description> </method> </methods> <members> <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb"> </member> <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces"> </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The current [Material] of the primitive mesh. </member> </members> <constants> </constants> </class>