PopupMenu displays a list of options.
[PopupMenu] is a modal window used to display a list of options. They are popular in toolbars or context menus.
The size of a [PopupMenu] can be limited by using [member Window.max_size]. If the height of the list of items is larger than the maximum height of the [PopupMenu], a [ScrollContainer] within the popup will allow the user to scroll the contents.
If no maximum size is set, or if it is set to 0, the [PopupMenu] height will be limited by its parent rect.
Adds a new checkable item with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
Adds a new checkable item and assigns the specified [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
Adds a new checkable item with text [code]label[/code] and icon [code]texture[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
Adds a new checkable item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
Adds a new item with text [code]label[/code] and icon [code]texture[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
Same as [method add_icon_check_item], but uses a radio check button.
Same as [method add_icon_check_shortcut], but uses a radio check button.
Adds a new item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
Adds a new item with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
[b]Note:[/b] The provided [code]id[/code] is used only in [signal id_pressed] and [signal id_focused] signals. It's not related to the [code]index[/code] arguments in e.g. [method set_item_checked].
Adds a new multistate item with text [code]label[/code].
Contrarily to normal binary items, multistate items can have more than two states, as defined by [code]max_states[/code]. Each press or activate of the item will increase the state by one. The default value is defined by [code]default_state[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
Adds a new radio check button with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
Adds a new radio check button and assigns a [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
Adds a separator between items. Separators also occupy an index, which you can set by using the [code]id[/code] parameter.
A [code]label[/code] can optionally be provided, which will appear at the center of the separator.
Adds a [Shortcut].
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
Adds an item that will act as a submenu of the parent [PopupMenu] node when clicked. The [code]submenu[/code] argument is the name of the child [PopupMenu] node that will be shown when the item is clicked.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
Removes all items from the [PopupMenu].
Removes all OpenType features form the item's text.
Returns the index of the currently focused item. Returns [code]-1[/code] if no item is focused.
Returns the accelerator of the item at the given [code]index[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
Returns the icon of the item at the given [code]index[/code].
Returns the id of the item at the given [code]index[/code]. [code]id[/code] can be manually assigned, while index can not.
Returns the index of the item containing the specified [code]id[/code]. Index is automatically assigned to each item by the engine and can not be set manually.
Returns item's text language code.
Returns the metadata of the specified item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items.
Returns OpenType feature [code]tag[/code] of the item's text.
Returns the [Shortcut] associated with the item at the given [code]index[/code].
Returns the submenu name of the item at the given [code]index[/code]. See [method add_submenu_item] for more info on how to add a submenu.
Returns the text of the item at the given [code]index[/code].
Returns item's text base writing direction.
Returns the tooltip associated with the item at the given [code]index[/code].
Returns [code]true[/code] if the item at the given [code]index[/code] is checkable in some way, i.e. if it has a checkbox or radio button.
[b]Note:[/b] Checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually.
Returns [code]true[/code] if the item at the given [code]index[/code] is checked.
Returns [code]true[/code] if the item at the given [code]index[/code] is disabled. When it is disabled it can't be selected, or its action invoked.
See [method set_item_disabled] for more info on how to disable an item.
Returns [code]true[/code] if the item at the given [code]index[/code] has radio button-style checkability.
[b]Note:[/b] This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups.
Returns [code]true[/code] if the item is a separator. If it is, it will be displayed as a line. See [method add_separator] for more info on how to add a separator.
Returns [code]true[/code] if the specified item's shortcut is disabled.
Removes the item at the given [code]index[/code] from the menu.
[b]Note:[/b] The indices of items after the removed item will be shifted by one.
Moves the scroll view to make the item at the given [code]index[/code] visible.
Sets the currently focused item as the given [code]index[/code].
Sets the accelerator of the item at the given [code]index[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
Sets whether the item at the given [code]index[/code] has a checkbox. If [code]false[/code], sets the type of the item to plain text.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
Sets the type of the item at the given [code]index[/code] to radio button. If [code]false[/code], sets the type of the item to plain text.
Mark the item at the given [code]index[/code] as a separator, which means that it would be displayed as a line. If [code]false[/code], sets the type of the item to plain text.
Sets the checkstate status of the item at the given [code]index[/code].
Enables/disables the item at the given [code]index[/code]. When it is disabled, it can't be selected and its action can't be invoked.
Replaces the [Texture2D] icon of the item at the given [code]index[/code].
Sets the [code]id[/code] of the item at the given [code]index[/code].
The [code]id[/code] is used in [signal id_pressed] and [signal id_focused] signals.
Sets language code of item's text used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
Sets the metadata of an item, which may be of any type. You can later get it with [method get_item_metadata], which provides a simple way of assigning context data to items.
Sets the state of a multistate item. See [method add_multistate_item] for details.
Sets OpenType feature [code]tag[/code] for the item's text. More info: [url=https://docs.microsoft.com/en-us/typography/opentype/spec/featuretags]OpenType feature tags[/url].
Sets a [Shortcut] for the item at the given [code]index[/code].
Disables the [Shortcut] of the item at the given [code]index[/code].
Sets the submenu of the item at the given [code]index[/code]. The submenu is the name of a child [PopupMenu] node that would be shown when the item is clicked.
Sets the text of the item at the given [code]index[/code].
Sets item's text base writing direction.
Sets the [String] tooltip of the item at the given [code]index[/code].
Toggles the check state of the item at the given [code]index[/code].
Cycle to the next state of a multistate item. See [method add_multistate_item] for details.
If [code]true[/code], allows navigating [PopupMenu] with letter keys.
If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected.
If [code]true[/code], hides the [PopupMenu] when an item is selected.
If [code]true[/code], hides the [PopupMenu] when a state item is selected.
The number of items currently in the list.
Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item.
Emitted when user navigated to an item of some [code]id[/code] using [code]ui_up[/code] or [code]ui_down[/code] action.
Emitted when an item of some [code]id[/code] is pressed or its accelerator is activated.
Emitted when an item of some [code]index[/code] is pressed or its accelerator is activated.
The text [Color] used for shortcuts and accelerators that show next to the menu item name when defined. See [method get_item_accelerator] for more info on accelerators.
The default text [Color] for menu items' names.
[Color] used for disabled menu items' text.
[Color] used for the hovered text.
The tint of text outline of the menu item.
[Color] used for labeled separators' text. See [method add_separator].
The horizontal space between the item's name and the shortcut text/submenu arrow.
The size of the item text outline.
The vertical space between each menu item.
[Font] used for the menu items.
Font size of the menu items.
[Texture2D] icon for the checked checkbox items.
[Texture2D] icon for the checked radio button items.
[Texture2D] icon for the unchecked radio button items.
[Texture2D] icon for the submenu arrow (for left-to-right layouts).
[Texture2D] icon for the submenu arrow (for right-to-left layouts).
[Texture2D] icon for the unchecked checkbox items.
[StyleBox] displayed when the [PopupMenu] item is hovered.
[StyleBox] for the left side of labeled separator. See [method add_separator].
[StyleBox] for the right side of labeled separator. See [method add_separator].
Default [StyleBox] of the [PopupMenu] items.
[StyleBox] used when the [PopupMenu] item is disabled.
[StyleBox] used for the separators. See [method add_separator].