PopupMenu displays a list of options.
[PopupMenu] is a [Control] that displays a list of options. They are popular in toolbars or context menus.
The size of a [PopupMenu] can be limited by using [member Window.max_size]. If the height of the list of items is larger than the maximum height of the [PopupMenu], a [ScrollContainer] within the popup will allow the user to scroll the contents.
If no maximum size is set, or if it is set to 0, the [PopupMenu] height will be limited by its parent rect.
Adds a new checkable item with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
Adds a new checkable item and assigns the specified [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
Adds a new checkable item with text [code]label[/code] and icon [code]texture[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
Adds a new checkable item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
Adds a new item with text [code]label[/code] and icon [code]texture[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
Same as [method add_icon_check_item], but uses a radio check button.
Same as [method add_icon_check_shortcut], but uses a radio check button.
Adds a new item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
Adds a new item with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
Adds a new multistate item with text [code]label[/code].
Contrarily to normal binary items, multistate items can have more than two states, as defined by [code]max_states[/code]. Each press or activate of the item will increase the state by one. The default value is defined by [code]default_state[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
Adds a new radio check button with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
Adds a new radio check button and assigns a [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
Adds a separator between items. Separators also occupy an index.
Adds a [Shortcut].
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
Adds an item that will act as a submenu of the parent [PopupMenu] node when clicked. The [code]submenu[/code] argument is the name of the child [PopupMenu] node that will be shown when the item is clicked.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
Removes all items from the [PopupMenu].
Returns the accelerator of the item at index [code]idx[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
Returns the number of items in the [PopupMenu].
Returns the icon of the item at index [code]idx[/code].
Returns the id of the item at index [code]idx[/code]. [code]id[/code] can be manually assigned, while index can not.
Returns the index of the item containing the specified [code]id[/code]. Index is automatically assigned to each item by the engine. Index can not be set manually.
Returns the metadata of the specified item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items.
Returns the [Shortcut] associated with the specified [code]idx[/code] item.
Returns the submenu name of the item at index [code]idx[/code]. See [method add_submenu_item] for more info on how to add a submenu.
Returns the text of the item at index [code]idx[/code].
Returns the tooltip associated with the specified index index [code]idx[/code].
Returns [code]true[/code] if the item at index [code]idx[/code] is checkable in some way, i.e. if it has a checkbox or radio button.
[b]Note:[/b] Checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually.
Returns [code]true[/code] if the item at index [code]idx[/code] is checked.
Returns [code]true[/code] if the item at index [code]idx[/code] is disabled. When it is disabled it can't be selected, or its action invoked.
See [method set_item_disabled] for more info on how to disable an item.
Returns [code]true[/code] if the item at index [code]idx[/code] has radio button-style checkability.
[b]Note:[/b] This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups.
Returns [code]true[/code] if the item is a separator. If it is, it will be displayed as a line. See [method add_separator] for more info on how to add a separator.
Returns [code]true[/code] if the specified item's shortcut is disabled.
Removes the item at index [code]idx[/code] from the menu.
[b]Note:[/b] The indices of items after the removed item will be shifted by one.
Sets the accelerator of the item at index [code]idx[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
Sets whether the item at index [code]idx[/code] has a checkbox. If [code]false[/code], sets the type of the item to plain text.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
Sets the type of the item at the specified index [code]idx[/code] to radio button. If [code]false[/code], sets the type of the item to plain text.
Mark the item at index [code]idx[/code] as a separator, which means that it would be displayed as a line. If [code]false[/code], sets the type of the item to plain text.
Sets the checkstate status of the item at index [code]idx[/code].
Enables/disables the item at index [code]idx[/code]. When it is disabled, it can't be selected and its action can't be invoked.
Replaces the [Texture2D] icon of the specified [code]idx[/code].
Sets the [code]id[/code] of the item at index [code]idx[/code].
Sets the metadata of an item, which may be of any type. You can later get it with [method get_item_metadata], which provides a simple way of assigning context data to items.
Sets the state of an multistate item. See [method add_multistate_item] for details.
Sets a [Shortcut] for the specified item [code]idx[/code].
Disables the [Shortcut] of the specified index [code]idx[/code].
Sets the submenu of the item at index [code]idx[/code]. The submenu is the name of a child [PopupMenu] node that would be shown when the item is clicked.
Sets the text of the item at index [code]idx[/code].
Sets the [String] tooltip of the item at the specified index [code]idx[/code].
Toggles the check state of the item of the specified index [code]idx[/code].
Cycle to the next state of an multistate item. See [method add_multistate_item] for details.
If [code]true[/code], allows to navigate [PopupMenu] with letter keys.
If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected.
If [code]true[/code], hides the [PopupMenu] when an item is selected.
If [code]true[/code], hides the [PopupMenu] when a state item is selected.
Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item.
Emitted when user navigated to an item of some [code]id[/code] using [code]ui_up[/code] or [code]ui_down[/code] action.
Emitted when an item of some [code]id[/code] is pressed or its accelerator is activated.
Emitted when an item of some [code]index[/code] is pressed or its accelerator is activated.
[Texture2D] icon for the checked checkbox items.
[Font] used for the menu items.
The default text [Color] for menu items' names.
The text [Color] used for shortcuts and accelerators that show next to the menu item name when defined. See [method get_item_accelerator] for more info on accelerators.
[Color] used for disabled menu items' text.
[Color] used for the hovered text.
[StyleBox] displayed when the [PopupMenu] item is hovered.
The horizontal space between the item's name and the shortcut text/submenu arrow.
[StyleBox] for the left side of labeled separator. See [method add_separator].
[StyleBox] for the right side of labeled separator. See [method add_separator].
Default [StyleBox] of the [PopupMenu] items.
[StyleBox] used when the [PopupMenu] item is disabled.
[Texture2D] icon for the checked radio button items.
[Texture2D] icon for the unchecked radio button items.
[StyleBox] used for the separators. See [method add_separator].
[Texture2D] icon for the submenu arrow.
[Texture2D] icon for the unchecked checkbox items.
The vertical space between each menu item.