<?xml version="1.0" encoding="UTF-8" ?>
<class name="PointLight2D" inherits="Light2D" version="4.0">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="height" type="float" setter="set_height" getter="get_height" default="0.0">
			The height of the light. Used with 2D normal mapping.
		</member>
		<member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )">
			The offset of the light's [member texture].
		</member>
		<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
			[Texture2D] used for the light's appearance.
		</member>
		<member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale" default="1.0">
			The [member texture]'s scale factor.
		</member>
	</members>
	<constants>
	</constants>
</class>