<?xml version="1.0" encoding="UTF-8" ?> <class name="PointLight2D" inherits="Light2D" version="4.0"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="height" type="float" setter="set_height" getter="get_height" default="0.0"> The height of the light. Used with 2D normal mapping. </member> <member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )"> The offset of the light's [member texture]. </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> [Texture2D] used for the light's appearance. </member> <member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale" default="1.0"> The [member texture]'s scale factor. </member> </members> <constants> </constants> </class>