<?xml version="1.0" encoding="UTF-8" ?> <class name="PlaneMesh" inherits="PrimitiveMesh" version="4.0"> <brief_description> Class representing a planar [PrimitiveMesh]. </brief_description> <description> Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead. [b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 2, 2 )"> Size of the generated plane. </member> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> Number of subdivision along the Z axis. </member> <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0"> Number of subdivision along the X axis. </member> </members> <constants> </constants> </class>