Parameters to be sent to a 2D shape physics query. This class contains the shape and other parameters for 2D intersection/collision queries. See also [PhysicsShapeQueryResult2D]. If [code]true[/code], the query will take [Area2D]s into account. If [code]true[/code], the query will take [PhysicsBody2D]s into account. The physics layer(s) the query will take into account (as a bitmask). The list of objects or object [RID]s that will be excluded from collisions. The collision margin for the shape. The motion of the shape being queried for. The [Shape2D] that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over [member shape_rid]. The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API: [codeblock] var shape_rid = PhysicsServer2D.circle_shape_create() var radius = 64 PhysicsServer2D.shape_set_data(shape_rid, radius) var params = PhysicsShapeQueryParameters2D.new() params.shape_rid = shape_rid # Execute physics queries here... # Release the shape when done with physics queries. PhysicsServer2D.free_rid(shape_rid) [/codeblock] The queried shape's transform matrix.