Parameters to be sent to a 2D shape physics query.
This class contains the shape and other parameters for 2D intersection/collision queries. See also [PhysicsShapeQueryResult2D].
If [code]true[/code], the query will take [Area2D]s into account.
If [code]true[/code], the query will take [PhysicsBody2D]s into account.
The physics layer(s) the query will take into account (as a bitmask).
The list of objects or object [RID]s that will be excluded from collisions.
The collision margin for the shape.
The motion of the shape being queried for.
The [Shape2D] that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over [member shape_rid].
The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API:
[codeblock]
var shape_rid = PhysicsServer2D.circle_shape_create()
var radius = 64
PhysicsServer2D.shape_set_data(shape_rid, radius)
var params = PhysicsShapeQueryParameters2D.new()
params.shape_rid = shape_rid
# Execute physics queries here...
# Release the shape when done with physics queries.
PhysicsServer2D.free_rid(shape_rid)
[/codeblock]
The queried shape's transform matrix.