<?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsMaterial" inherits="Resource" category="Core" version="3.1"> <brief_description> A material for physics properties. </brief_description> <description> Provides a means of modifying the collision properties of a [PhysicsBody]. </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent"> </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> The body's bounciness. Default value: [code]0[/code]. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction"> The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code]. </member> <member name="rough" type="bool" setter="set_rough" getter="is_rough"> </member> </members> <constants> </constants> </class>