Damps the body's rotation if greater than [code]0[/code].
Lock the body's rotation in the X axis.
Lock the body's rotation in the Y axis.
Lock the body's rotation in the Z axis.
Lock the body's movement in the X axis.
Lock the body's movement in the Y axis.
Lock the body's movement in the Z axis.
Sets the body's transform.
The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awakened by an external force.
The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction).
This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object.
Sets the joint's transform.
Sets the joint's rotation in radians.
Sets the joint's rotation in degrees.
Sets the joint type. See [enum JointType] for possible values.
Damps the body's movement if greater than [code]0[/code].
The body's mass.