<?xml version="1.0" encoding="UTF-8" ?> <class name="Path" inherits="Spatial" category="Core" version="3.2"> <brief_description> Contains a [Curve3D] path for [PathFollow] nodes to follow. </brief_description> <description> Can have [PathFollow] child nodes moving along the [Curve3D]. See [PathFollow] for more information on the usage. Note that the path is considered as relative to the moved nodes (children of [PathFollow]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code]. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="curve" type="Curve3D" setter="set_curve" getter="get_curve" default="Object(Curve3D,"resource_local_to_scene":false,"resource_name":"","bake_interval":0.2,"_data":{ "points": PoolVector3Array( ), "tilts": PoolRealArray( ) },"up_vector_enabled":true,"script":null) "> A [Curve3D] describing the path. </member> </members> <signals> <signal name="curve_changed"> <description> Emitted when the [member curve] changes. </description> </signal> </signals> <constants> </constants> </class>