<?xml version="1.0" encoding="UTF-8" ?>
<class name="Path" inherits="Spatial" category="Core" version="3.2">
	<brief_description>
		Contains a [Curve3D] path for [PathFollow] nodes to follow.
	</brief_description>
	<description>
		Can have [PathFollow] child nodes moving along the [Curve3D]. See [PathFollow] for more information on the usage.
		Note that the path is considered as relative to the moved nodes (children of [PathFollow]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code].
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve" default="Object(Curve3D,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;bake_interval&quot;:0.2,&quot;_data&quot;:{
&quot;points&quot;: PoolVector3Array(  ),
&quot;tilts&quot;: PoolRealArray(  )
},&quot;up_vector_enabled&quot;:true,&quot;script&quot;:null)
">
			A [Curve3D] describing the path.
		</member>
	</members>
	<signals>
		<signal name="curve_changed">
			<description>
				Emitted when the [member curve] changes.
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>