Particle properties for [GPUParticles3D] and [GPUParticles2D] nodes.
ParticlesMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [GPUParticles3D] and [GPUParticles2D] emitter nodes.
Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle.
Particle animation is available only in [GPUParticles2D]. To use it, attach a [CanvasItemMaterial], with [member CanvasItemMaterial.particles_animation] enabled, to the particles node.
Returns the maximum value range for the given parameter.
Returns the minimum value range for the given parameter.
Returns the [Texture2D] used by the specified parameter.
Returns [code]true[/code] if the specified particle flag is enabled. See [enum ParticleFlags] for options.
Sets the maximum value range for the given parameter.
Sets the minimum value range for the given parameter.
Sets the [Texture2D] for the specified [enum Parameter].
If [code]true[/code], enables the specified particle flag. See [enum ParticleFlags] for options.
Each particle's rotation will be animated along this [CurveTexture].
Maximum initial rotation applied to each particle, in degrees.
Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
Minimum equivalent of [member angle_max].
Each particle's angular velocity (rotation speed) will vary along this [CurveTexture] over its lifetime.
Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
Minimum equivalent of [member angular_velocity_max].
Each particle's animation offset will vary along this [CurveTexture].
Maximum animation offset that corresponds to frame index in the texture. [code]0[/code] is the first frame, [code]1[/code] is the last one. See [member CanvasItemMaterial.particles_animation].
Minimum equivalent of [member anim_offset_max].
Each particle's animation speed will vary along this [CurveTexture].
Maximum particle animation speed. Animation speed of [code]1[/code] means that the particles will make full [code]0[/code] to [code]1[/code] offset cycle during lifetime, [code]2[/code] means [code]2[/code] cycles etc.
With animation speed greater than [code]1[/code], remember to enable [member CanvasItemMaterial.particles_anim_loop] property if you want the animation to repeat.
Minimum equivalent of [member anim_speed_max].
True if the interaction with particle attractors is enabled.
Collision bounciness.
True if collisions are enabled for this particle system.
Collision friction.
Should collision take scale into account.
Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
Each particle's color will vary along this [GradientTexture1D] over its lifetime (multiplied with [member color]).
Damping will vary along this [CurveTexture].
The maximum rate at which particles lose velocity. For example value of [code]100[/code] means that the particle will go from [code]100[/code] velocity to [code]0[/code] in [code]1[/code] second.
Minimum equivalent of [member damping_max].
Unit vector specifying the particles' emission direction.
The box's extents if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_BOX].
Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture].
Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
The number of emission points if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
The axis of the ring when using the emitter [constant EMISSION_SHAPE_RING].
The height of the ring when using the emitter [constant EMISSION_SHAPE_RING].
The inner radius of the ring when using the emitter [constant EMISSION_SHAPE_RING].
The radius of the ring when using the emitter [constant EMISSION_SHAPE_RING].
Particles will be emitted inside this region. Use [enum EmissionShape] constants for values.
The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE].
Amount of [member spread] along the Y axis.
Gravity applied to every particle.
Each particle's hue will vary along this [CurveTexture].
Maximum initial hue variation applied to each particle. It will shift the particle color's hue.
Minimum equivalent of [member hue_variation_max].
Maximum initial velocity magnitude for each particle. Direction comes from [member direction] and [member spread].
Minimum equivalent of [member initial_velocity_max].
Particle lifetime randomness ratio. The lifetime will be multiplied by a value interpolated between [code]1.0[/code] and a random number less than one. For example a random ratio of [code]0.4[/code] would scale the original lifetime between [code]0.4-1.0[/code] of its original value.
Each particle's linear acceleration will vary along this [CurveTexture].
Maximum linear acceleration applied to each particle in the direction of motion.
Minimum equivalent of [member linear_accel_min].
Each particle's orbital velocity will vary along this [CurveTexture].
Maximum orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
Only available when [member particle_flag_disable_z] is [code]true[/code].
Minimum equivalent of [member orbit_velocity_max].
Align Y axis of particle with the direction of its velocity.
If [code]true[/code], particles will not move on the z axis.
If [code]true[/code], particles rotate around Y axis by [member angle_min].
Each particle's radial acceleration will vary along this [CurveTexture].
Maximum radial acceleration applied to each particle. Makes particle accelerate away from the origin or towards it if negative.
Minimum equivalent of [member radial_accel_max].
Each particle's scale will vary along this [CurveTexture]. If a [CurveXYZTexture] is supplied instead, the scale will be separated per-axis.
Maximum initial scale applied to each particle.
Minimum equivalent of [member scale_max].
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
Each particle's tangential acceleration will vary along this [CurveTexture].
Maximum tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
Minimum equivalent of [member tangential_accel_max].
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set initial velocity properties.
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set angular velocity properties.
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set orbital velocity properties.
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set linear acceleration properties.
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set radial acceleration properties.
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set tangential acceleration properties.
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set damping properties.
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set angle properties.
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set scale properties.
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set hue variation properties.
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation speed properties.
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation offset properties.
Represents the size of the [enum Parameter] enum.
Use with [method set_particle_flag] to set [member particle_flag_align_y].
Use with [method set_particle_flag] to set [member particle_flag_rotate_y].
Use with [method set_particle_flag] to set [member particle_flag_disable_z].
Represents the size of the [enum ParticleFlags] enum.
All particles will be emitted from a single point.
Particles will be emitted in the volume of a sphere.
Particles will be emitted on the surface of a sphere.
Particles will be emitted in the volume of a box.
Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
Particles will be emitted in a ring or cylinder.
Represents the size of the [enum EmissionShape] enum.