<?xml version="1.0" encoding="UTF-8" ?> <class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.1"> <brief_description> A parallax scrolling layer to be used with [ParallaxBackground]. </brief_description> <description> A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value. This node's children will be affected by its scroll offset. </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring"> The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code] the [Texture] will not be mirrored. Default value: [code](0, 0)[/code]. </member> <member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset"> The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]. </member> <member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale"> Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code] it will not scroll. </member> </members> <constants> </constants> </class>