<?xml version="1.0" encoding="UTF-8" ?> <class name="ParallaxBackground" inherits="CanvasLayer" category="Core" version="3.1"> <brief_description> A node used to create a parallax scrolling background. </brief_description> <description> A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create a parallax effect. Each [ParallaxLayer] can move at a different speed using [member ParallaxLayer.motion_offset]. This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset]. </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset"> Base position offset of all [ParallaxLayer] children. </member> <member name="scroll_base_scale" type="Vector2" setter="set_scroll_base_scale" getter="get_scroll_base_scale"> Base motion scale of all [ParallaxLayer] children. </member> <member name="scroll_ignore_camera_zoom" type="bool" setter="set_ignore_camera_zoom" getter="is_ignore_camera_zoom"> If [code]true[/code], elements in [ParallaxLayer] child aren't affected by the zoom level of the camera. </member> <member name="scroll_limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin"> Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than [member scroll_limit_end] to work. </member> <member name="scroll_limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end"> Right bottom limits for scrolling to end. If the camera is outside of this limit the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work. </member> <member name="scroll_offset" type="Vector2" setter="set_scroll_offset" getter="get_scroll_offset"> The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present. </member> </members> <constants> </constants> </class>