<?xml version="1.0" encoding="UTF-8" ?>
<class name="PanoramaSky" inherits="Sky" version="4.0">
	<brief_description>
		A type of [Sky] used to draw a background texture.
	</brief_description>
	<description>
		A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="panorama" type="Texture2D" setter="set_panorama" getter="get_panorama">
			[Texture2D] to be applied to the PanoramaSky.
		</member>
	</members>
	<constants>
	</constants>
</class>