<?xml version="1.0" encoding="UTF-8" ?> <class name="PanoramaSky" inherits="Sky" version="4.0"> <brief_description> A type of [Sky] used to draw a background texture. </brief_description> <description> A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="panorama" type="Texture2D" setter="set_panorama" getter="get_panorama"> [Texture2D] to be applied to the PanoramaSky. </member> </members> <constants> </constants> </class>