<?xml version="1.0" encoding="UTF-8" ?> <class name="Panel" inherits="Control" version="4.0"> <brief_description> Provides an opaque background for [Control] children. </brief_description> <description> Panel is a [Control] that displays an opaque background. It's commonly used as a parent and container for other types of [Control] nodes. </description> <tutorials> <link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link> <link title="2D Finite State Machine Demo">https://godotengine.org/asset-library/asset/516</link> <link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link> </tutorials> <members> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Panel.Mode" default="0"> </member> </members> <constants> <constant name="MODE_BACKGROUND" value="0" enum="Mode"> </constant> <constant name="MODE_FOREGROUND" value="1" enum="Mode"> </constant> </constants> <theme_items> <theme_item name="panel" data_type="style" type="StyleBox"> The style of this [Panel]. </theme_item> <theme_item name="panel_fg" data_type="style" type="StyleBox"> </theme_item> </theme_items> </class>