<?xml version="1.0" encoding="UTF-8" ?> <class name="OmniLight" inherits="Light" category="Core" version="3.1"> <brief_description> OmniDirectional Light, such as a light bulb or a candle. </brief_description> <description> An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html </tutorials> <demos> </demos> <methods> </methods> <members> <member name="omni_attenuation" type="float" setter="set_param" getter="get_param"> </member> <member name="omni_range" type="float" setter="set_param" getter="get_param"> </member> <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail"> </member> <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode"> </member> </members> <constants> <constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode"> </constant> <constant name="SHADOW_CUBE" value="1" enum="ShadowMode"> </constant> <constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail"> </constant> <constant name="SHADOW_DETAIL_HORIZONTAL" value="1" enum="ShadowDetail"> </constant> </constants> </class>