<?xml version="1.0" encoding="UTF-8" ?> <class name="OccluderPolygon2D" inherits="Resource" category="Core" version="3.0.alpha.custom_build"> <brief_description> Defines a 2D polygon for LightOccluder2D. </brief_description> <description> Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D]. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_cull_mode" qualifiers="const"> <return type="int" enum="OccluderPolygon2D.CullMode"> </return> <description> </description> </method> <method name="get_polygon" qualifiers="const"> <return type="PoolVector2Array"> </return> <description> </description> </method> <method name="is_closed" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> <method name="set_closed"> <return type="void"> </return> <argument index="0" name="closed" type="bool"> </argument> <description> </description> </method> <method name="set_cull_mode"> <return type="void"> </return> <argument index="0" name="cull_mode" type="int" enum="OccluderPolygon2D.CullMode"> </argument> <description> </description> </method> <method name="set_polygon"> <return type="void"> </return> <argument index="0" name="polygon" type="PoolVector2Array"> </argument> <description> </description> </method> </methods> <members> <member name="closed" type="bool" setter="set_closed" getter="is_closed"> If [code]true[/code] closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value [code]true[/code]. </member> <member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode"> Set the direction of the occlusion culling when not [code]CULL_DISABLED[/code]. Default value [code]DISABLED[/code]. </member> <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> A [Vector2] array with the index for polygon's vertices positions. </member> </members> <constants> <constant name="CULL_DISABLED" value="0"> Culling mode for the occlusion. Disabled means no culling. See [member cull_mode]. </constant> <constant name="CULL_CLOCKWISE" value="1"> Culling mode for the occlusion. Sets the culling to be in clockwise direction. See [member cull_mode]. </constant> <constant name="CULL_COUNTER_CLOCKWISE" value="2"> Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See [member cull_mode]. </constant> </constants> </class>