<?xml version="1.0" encoding="UTF-8" ?> <class name="NodePath" category="Built-In Types" version="3.2"> <brief_description> Pre-parsed scene tree path. </brief_description> <description> A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite:texture:size"[/code] would refer to the size property of the texture resource on the node named "Sprite" which is a child of the other named nodes in the path. Note that if you want to get a resource, you must end the path with a colon, otherwise the last element will be used as a property name. You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]@"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. A [NodePath] is made up of a list of node names, a list of "subnode" (resource) names, and the name of a property in the final node or resource. </description> <tutorials> </tutorials> <methods> <method name="NodePath"> <return type="NodePath"> </return> <argument index="0" name="from" type="String"> </argument> <description> Create a NodePath from a string, e.g. "Path2D/PathFollow2D/Sprite:texture:size". A path is absolute if it starts with a slash. Absolute paths are only valid in the global scene tree, not within individual scenes. In a relative path, [code]"."[/code] and [code]".."[/code] indicate the current node and its parent. </description> </method> <method name="get_as_property_path"> <return type="NodePath"> </return> <description> </description> </method> <method name="get_concatenated_subnames"> <return type="String"> </return> <description> </description> </method> <method name="get_name"> <return type="String"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Get the node name indicated by [code]idx[/code] (0 to [method get_name_count]) </description> </method> <method name="get_name_count"> <return type="int"> </return> <description> Get the number of node names which make up the path. </description> </method> <method name="get_subname"> <return type="String"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Get the resource name indicated by [code]idx[/code] (0 to [method get_subname_count]) </description> </method> <method name="get_subname_count"> <return type="int"> </return> <description> Get the number of resource names in the path. </description> </method> <method name="is_absolute"> <return type="bool"> </return> <description> Return true if the node path is absolute (not relative). </description> </method> <method name="is_empty"> <return type="bool"> </return> <description> Return true if the node path is empty. </description> </method> </methods> <constants> </constants> </class>