A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index. A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order. Multiplies the current scale by the 'ratio' vector. Returns the angle between the node and the 'point' in radians. Returns the [Transform2D] relative to this node's parent. Adds the 'offset' vector to the node's global position. Rotates the node so it points towards the 'point'. Applies a local translation on the node's X axis based on the [method Node._process]'s [code]delta[/code]. If [code]scaled[/code] is false, normalizes the movement. Applies a local translation on the node's Y axis based on the [method Node._process]'s [code]delta[/code]. If [code]scaled[/code] is false, normalizes the movement. Applies a rotation to the node, in radians, starting from its current rotation. Converts a local point's coordinates to global coordinates. Converts a global point's coordinates to local coordinates. Translates the node by the given [code]offset[/code] in local coordinates. Global position. Global rotation in radians. Global rotation in degrees. Global scale. Global [Transform2D]. Position, relative to the node's parent. Rotation in radians, relative to the node's parent. Rotation in degrees, relative to the node's parent. The node's scale. Unscaled value: [code](1, 1)[/code] Local [Transform2D]. If [code]true[/code] the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others.