<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationRegion3D" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A region of the navigation map.
	</brief_description>
	<description>
		A region of the navigation map. It tells the [NavigationServer3D] what can be navigated and what cannot, based on its [NavigationMesh] resource.
		Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer3D.map_set_edge_connection_margin].
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="bake_navigation_mesh">
			<return type="void" />
			<argument index="0" name="on_thread" type="bool" default="true" />
			<description>
				Bakes the [NavigationMesh]. If [code]on_thread[/code] is set to [code]true[/code] (default), the baking is done on a separate thread. Baking on separate thread is useful because navigation baking is not a cheap operation. When it is completed, it automatically sets the new [NavigationMesh]. Please note that baking on separate thread may be very slow if geometry is parsed from meshes as async access to each mesh involves heavy synchronization.
			</description>
		</method>
		<method name="get_region_rid" qualifiers="const">
			<return type="RID" />
			<description>
				Returns the [RID] of this region on the [NavigationServer3D]. Combined with [method NavigationServer3D.map_get_closest_point_owner] can be used to identify the [NavigationRegion3D] closest to a point on the merged navigation map.
			</description>
		</method>
	</methods>
	<members>
		<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
			Determines if the [NavigationRegion3D] is enabled or disabled.
		</member>
		<member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
			A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path].
		</member>
		<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
			The [NavigationMesh] resource to use.
		</member>
	</members>
	<signals>
		<signal name="bake_finished">
			<description>
				Notifies when the navigation mesh bake operation is completed.
			</description>
		</signal>
		<signal name="navigation_mesh_changed">
			<description>
				Notifies when the [NavigationMesh] has changed.
			</description>
		</signal>
	</signals>
</class>