<?xml version="1.0" encoding="UTF-8" ?> <class name="NavigationRegion3D" inherits="Node3D" version="4.0"> <brief_description> A region of the navigation map. </brief_description> <description> A region of the navigation map. It tells the [NavigationServer3D] what can be navigated and what cannot, based on its [NavigationMesh] resource. Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer3D.map_set_edge_connection_margin]. </description> <tutorials> </tutorials> <methods> <method name="bake_navigation_mesh"> <return type="void"> </return> <description> Bakes the [NavigationMesh]. The baking is done in a separate thread because navigation baking is not a cheap operation. This can be done at runtime. When it is completed, it automatically sets the new [NavigationMesh]. </description> </method> </methods> <members> <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> Determines if the [NavigationRegion3D] is enabled or disabled. </member> <member name="layers" type="int" setter="set_layers" getter="get_layers" default="1"> A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. </member> <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh"> The [NavigationMesh] resource to use. </member> </members> <signals> <signal name="bake_finished"> <description> Notifies when the navigation mesh bake operation is completed. </description> </signal> <signal name="navigation_mesh_changed"> <description> Notifies when the [NavigationMesh] has changed. </description> </signal> </signals> <constants> </constants> </class>