<?xml version="1.0" encoding="UTF-8" ?> <class name="NavigationObstacle2D" inherits="Node" version="4.0"> <brief_description> 2D Obstacle used in navigation for collision avoidance. </brief_description> <description> 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationObstacle2D] is physics safe. </description> <tutorials> </tutorials> <methods> <method name="get_navigation" qualifiers="const"> <return type="Node"> </return> <description> Returns the [Navigation2D] node that the obstacle is using for its navigation system. </description> </method> <method name="set_navigation"> <return type="void"> </return> <argument index="0" name="navigation" type="Node"> </argument> <description> Sets the [Navigation2D] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation2D] node. </description> </method> </methods> <constants> </constants> </class>