<?xml version="1.0" encoding="UTF-8" ?> <class name="NavigationObstacle2D" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> 2D Obstacle used in navigation for collision avoidance. </brief_description> <description> 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle2D] is physics safe. [b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. </description> <tutorials> </tutorials> <methods> <method name="get_rid" qualifiers="const"> <return type="RID" /> <description> Returns the [RID] of this obstacle on the [NavigationServer2D]. </description> </method> </methods> <members> <member name="estimate_radius" type="bool" setter="set_estimate_radius" getter="is_radius_estimated" default="true"> Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius. </member> <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> The radius of the agent. Used only if [member estimate_radius] is set to false. </member> </members> </class>