https://godotengine.org/asset-library/asset/124
The minimum Y space needed for navigation to be generated.
The maximum height difference between two areas for navigation to be generated between them.
The maximum angle a slope can be at for navigation to be generated on it.
Determines where the edge of a navigation mesh is. This way an agent will not overlap with another mesh or stand over nothing.
The height of a cell.
The size of cells in the [NavigationMesh].
The physics layers used to generate the [NavigationMesh].
What kind of geometry is used to generate the [NavigationMesh].
Which geometry is used to generate the [NavigationMesh].
The name of the group that is used to generate the [NavigationMesh].
The number of vertices to use per polygon. Higher values will improve performance at the cost of lower precision.
If two adjacent regions' edges are separated by a distance lower than this value, the regions will be merged together.
The minimum size of a region for it to be created.