<?xml version="1.0" encoding="UTF-8" ?> <class name="Navigation3D" inherits="Node3D" version="4.0"> <brief_description> Mesh-based navigation and pathfinding node. </brief_description> <description> Provides navigation and pathfinding within a collection of [NavigationMesh]es. These will be automatically collected from child [NavigationRegion3D] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. </description> <tutorials> </tutorials> <methods> <method name="get_closest_point" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="to_point" type="Vector3"> </argument> <description> Returns the point closest to the provided [code]to_point[/code] on the navigation mesh surface. </description> </method> <method name="get_closest_point_normal" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="to_point" type="Vector3"> </argument> <description> Returns the normal for the point returned by [method get_closest_point]. </description> </method> <method name="get_closest_point_owner" qualifiers="const"> <return type="RID"> </return> <argument index="0" name="to_point" type="Vector3"> </argument> <description> Returns the owner region RID for the point returned by [method get_closest_point]. </description> </method> <method name="get_closest_point_to_segment" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="start" type="Vector3"> </argument> <argument index="1" name="end" type="Vector3"> </argument> <argument index="2" name="use_collision" type="bool" default="false"> </argument> <description> Returns the closest point between the navigation surface and the segment. </description> </method> <method name="get_rid" qualifiers="const"> <return type="RID"> </return> <description> </description> </method> <method name="get_simple_path" qualifiers="const"> <return type="PackedVector3Array"> </return> <argument index="0" name="start" type="Vector3"> </argument> <argument index="1" name="end" type="Vector3"> </argument> <argument index="2" name="optimize" type="bool" default="true"> </argument> <description> Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored. </description> </method> </methods> <members> <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3"> </member> <member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="5.0"> </member> <member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector" default="Vector3( 0, 1, 0 )"> Defines which direction is up. By default, this is [code](0, 1, 0)[/code], which is the world's "up" direction. </member> </members> <constants> </constants> </class>