<?xml version="1.0" encoding="UTF-8" ?>
<class name="Navigation2D" inherits="Node2D" version="4.0">
	<brief_description>
		2D navigation and pathfinding node.
	</brief_description>
	<description>
		Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. These are automatically collected from child [NavigationRegion2D] nodes.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_closest_point" qualifiers="const">
			<return type="Vector2">
			</return>
			<argument index="0" name="to_point" type="Vector2">
			</argument>
			<description>
				Returns the point closest to the provided [code]to_point[/code] on the navigation mesh surface.
			</description>
		</method>
		<method name="get_closest_point_owner" qualifiers="const">
			<return type="RID">
			</return>
			<argument index="0" name="to_point" type="Vector2">
			</argument>
			<description>
				Returns the owner region RID for the point returned by [method get_closest_point].
			</description>
		</method>
		<method name="get_rid" qualifiers="const">
			<return type="RID">
			</return>
			<description>
			</description>
		</method>
		<method name="get_simple_path" qualifiers="const">
			<return type="PackedVector2Array">
			</return>
			<argument index="0" name="start" type="Vector2">
			</argument>
			<argument index="1" name="end" type="Vector2">
			</argument>
			<argument index="2" name="optimize" type="bool" default="true">
			</argument>
			<description>
				Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the path is smoothed by merging path segments where possible.
			</description>
		</method>
	</methods>
	<members>
		<member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="10.0">
		</member>
		<member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="100.0">
		</member>
	</members>
	<constants>
	</constants>
</class>