<?xml version="1.0" encoding="UTF-8" ?> <class name="Navigation2D" inherits="Node2D" version="4.0"> <brief_description> 2D navigation and pathfinding node. </brief_description> <description> Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. These are automatically collected from child [NavigationRegion2D] nodes. </description> <tutorials> </tutorials> <methods> <method name="get_closest_point" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="to_point" type="Vector2"> </argument> <description> Returns the point closest to the provided [code]to_point[/code] on the navigation mesh surface. </description> </method> <method name="get_closest_point_owner" qualifiers="const"> <return type="RID"> </return> <argument index="0" name="to_point" type="Vector2"> </argument> <description> Returns the owner region RID for the point returned by [method get_closest_point]. </description> </method> <method name="get_rid" qualifiers="const"> <return type="RID"> </return> <description> </description> </method> <method name="get_simple_path" qualifiers="const"> <return type="PackedVector2Array"> </return> <argument index="0" name="start" type="Vector2"> </argument> <argument index="1" name="end" type="Vector2"> </argument> <argument index="2" name="optimize" type="bool" default="true"> </argument> <description> Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the path is smoothed by merging path segments where possible. </description> </method> </methods> <members> <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="10.0"> </member> <member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="100.0"> </member> </members> <constants> </constants> </class>