<?xml version="1.0" encoding="UTF-8" ?> <class name="MultiMeshInstance2D" inherits="Node2D" version="4.0"> <brief_description> Node that instances a [MultiMesh] in 2D. </brief_description> <description> [MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D. Usage is the same as [MultiMeshInstance3D]. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]. </member> <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> The normal map that will be used if using the default [CanvasItemMaterial]. [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> </members> <signals> <signal name="texture_changed"> <description> Emitted when the [member texture] is changed. </description> </signal> </signals> <constants> </constants> </class>