<?xml version="1.0" encoding="UTF-8" ?> <class name="MeshLibrary" inherits="Resource" version="4.0"> <brief_description> Library of meshes. </brief_description> <description> A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap]. </description> <tutorials> <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> </tutorials> <methods> <method name="clear"> <return type="void" /> <description> Clears the library. </description> </method> <method name="create_item"> <return type="void" /> <argument index="0" name="id" type="int" /> <description> Creates a new item in the library with the given ID. You can get an unused ID from [method get_last_unused_item_id]. </description> </method> <method name="find_item_by_name" qualifiers="const"> <return type="int" /> <argument index="0" name="name" type="String" /> <description> Returns the first item with the given name. </description> </method> <method name="get_item_list" qualifiers="const"> <return type="PackedInt32Array" /> <description> Returns the list of item IDs in use. </description> </method> <method name="get_item_mesh" qualifiers="const"> <return type="Mesh" /> <argument index="0" name="id" type="int" /> <description> Returns the item's mesh. </description> </method> <method name="get_item_name" qualifiers="const"> <return type="String" /> <argument index="0" name="id" type="int" /> <description> Returns the item's name. </description> </method> <method name="get_item_navmesh" qualifiers="const"> <return type="NavigationMesh" /> <argument index="0" name="id" type="int" /> <description> Returns the item's navigation mesh. </description> </method> <method name="get_item_navmesh_transform" qualifiers="const"> <return type="Transform3D" /> <argument index="0" name="id" type="int" /> <description> Returns the transform applied to the item's navigation mesh. </description> </method> <method name="get_item_preview" qualifiers="const"> <return type="Texture2D" /> <argument index="0" name="id" type="int" /> <description> When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using [method set_item_preview]. Returns an empty [Texture2D] if no preview was manually set in a running project. </description> </method> <method name="get_item_shapes" qualifiers="const"> <return type="Array" /> <argument index="0" name="id" type="int" /> <description> Returns an item's collision shapes. The array consists of each [Shape3D] followed by its [Transform3D]. </description> </method> <method name="get_last_unused_item_id" qualifiers="const"> <return type="int" /> <description> Gets an unused ID for a new item. </description> </method> <method name="remove_item"> <return type="void" /> <argument index="0" name="id" type="int" /> <description> Removes the item. </description> </method> <method name="set_item_mesh"> <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="mesh" type="Mesh" /> <description> Sets the item's mesh. </description> </method> <method name="set_item_name"> <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="name" type="String" /> <description> Sets the item's name. This name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name]. </description> </method> <method name="set_item_navmesh"> <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="navmesh" type="NavigationMesh" /> <description> Sets the item's navigation mesh. </description> </method> <method name="set_item_navmesh_transform"> <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="navmesh" type="Transform3D" /> <description> Sets the transform to apply to the item's navigation mesh. </description> </method> <method name="set_item_preview"> <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="texture" type="Texture2D" /> <description> Sets a texture to use as the item's preview icon in the editor. </description> </method> <method name="set_item_shapes"> <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="shapes" type="Array" /> <description> Sets an item's collision shapes. The array should consist of [Shape3D] objects, each followed by a [Transform3D] that will be applied to it. For shapes that should not have a transform, use [constant Transform3D.IDENTITY]. </description> </method> </methods> <constants> </constants> </class>