<?xml version="1.0" encoding="UTF-8" ?> <class name="MeshInstance2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Node used for displaying a [Mesh] in 2D. </brief_description> <description> Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". </description> <tutorials> <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link> </tutorials> <methods> </methods> <members> <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The [Mesh] that will be drawn by the [MeshInstance2D]. </member> <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> The normal map that will be used if using the default [CanvasItemMaterial]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> </members> <signals> <signal name="texture_changed"> <description> </description> </signal> </signals> <constants> </constants> </class>