<?xml version="1.0" encoding="UTF-8" ?> <class name="MenuButton" inherits="Button" version="4.0"> <brief_description> Special button that brings up a [PopupMenu] when clicked. </brief_description> <description> Special button that brings up a [PopupMenu] when clicked. New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each item new properties. See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> </tutorials> <methods> <method name="get_popup" qualifiers="const"> <return type="PopupMenu"> </return> <description> Returns the [PopupMenu] contained in this button. </description> </method> <method name="set_disable_shortcuts"> <return type="void"> </return> <argument index="0" name="disabled" type="bool"> </argument> <description> If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button. </description> </method> </methods> <members> <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" override="true" enum="BaseButton.ActionMode" default="0" /> <member name="flat" type="bool" setter="set_flat" getter="is_flat" override="true" default="true" /> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="0" /> <member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false"> If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current [MenuButton] and open the other one. </member> <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" /> </members> <signals> <signal name="about_to_popup"> <description> Emitted when the [PopupMenu] of this MenuButton is about to show. </description> </signal> </signals> <constants> </constants> <theme_items> <theme_item name="disabled" type="StyleBox"> [StyleBox] used when the [MenuButton] is disabled. </theme_item> <theme_item name="focus" type="StyleBox"> [StyleBox] used when the [MenuButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect. </theme_item> <theme_item name="font" type="Font"> [Font] of the [MenuButton]'s text. </theme_item> <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> Default text [Color] of the [MenuButton]. </theme_item> <theme_item name="font_disabled_color" type="Color" default="Color( 1, 1, 1, 0.3 )"> Text [Color] used when the [MenuButton] is disabled. </theme_item> <theme_item name="font_hover_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> Text [Color] used when the [MenuButton] is being hovered. </theme_item> <theme_item name="font_outline_color" type="Color" default="Color( 1, 1, 1, 1 )"> The tint of text outline of the [MenuButton]. </theme_item> <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )"> Text [Color] used when the [MenuButton] is being pressed. </theme_item> <theme_item name="font_size" type="int"> Font size of the [MenuButton]'s text. </theme_item> <theme_item name="hover" type="StyleBox"> [StyleBox] used when the [MenuButton] is being hovered. </theme_item> <theme_item name="hseparation" type="int" default="3"> The horizontal space between [MenuButton]'s icon and text. </theme_item> <theme_item name="normal" type="StyleBox"> Default [StyleBox] for the [MenuButton]. </theme_item> <theme_item name="outline_size" type="int" default="0"> The size of the text outline. </theme_item> <theme_item name="pressed" type="StyleBox"> [StyleBox] used when the [MenuButton] is being pressed. </theme_item> </theme_items> </class>