Special button that brings up a [PopupMenu] when clicked.
Special button that brings up a [PopupMenu] when clicked.
New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties.
See also [BaseButton] which contains common properties and methods associated with this node.
Returns the [PopupMenu] contained in this button.
If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current [MenuButton] and open the other one.
Emitted when the [PopupMenu] of this MenuButton is about to show.
[StyleBox] used when the [MenuButton] is disabled.
[StyleBox] used when the [MenuButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
[Font] of the [MenuButton]'s text.
Default text [Color] of the [MenuButton].
Text [Color] used when the [MenuButton] is disabled.
Text [Color] used when the [MenuButton] is being hovered.
Text [Color] used when the [MenuButton] is being pressed.
[StyleBox] used when the [MenuButton] is being hovered.
The horizontal space between [MenuButton]'s icon and text.
Default [StyleBox] for the [MenuButton].
[StyleBox] used when the [MenuButton] is being pressed.