<?xml version="1.0" encoding="UTF-8" ?> <class name="Material" inherits="Resource" category="Core" version="3.2"> <brief_description> Abstract base [Resource] for coloring and shading geometry. </brief_description> <description> Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass"> </member> <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0"> </member> </members> <constants> <constant name="RENDER_PRIORITY_MAX" value="127"> Maximum value for the [member render_priority] parameter. </constant> <constant name="RENDER_PRIORITY_MIN" value="-128"> Minimum value for the [member render_priority] parameter. </constant> </constants> </class>