<?xml version="1.0" encoding="UTF-8" ?> <class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.0-alpha"> <brief_description> Occludes light cast by a Light2D, casting shadows. </brief_description> <description> Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_occluder_light_mask" qualifiers="const"> <return type="int"> </return> <description> Return the light mask of the LightOccluder2D. </description> </method> <method name="get_occluder_polygon" qualifiers="const"> <return type="OccluderPolygon2D"> </return> <description> Return the OccluderPolygon2D that defines the LightOccluder2D. </description> </method> <method name="set_occluder_light_mask"> <return type="void"> </return> <argument index="0" name="mask" type="int"> </argument> <description> Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s). </description> </method> <method name="set_occluder_polygon"> <return type="void"> </return> <argument index="0" name="polygon" type="OccluderPolygon2D"> </argument> <description> Set the OccluderPolygon2D that defines the LightOccluder2D. </description> </method> </methods> <members> <member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask"> The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). </member> <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon"> The [OccluderPolygon2D] used to compute the shadow. </member> </members> <constants> </constants> </class>