Displays plain text in a line or wrapped inside a rectangle. For formatted text, use [RichTextLabel].
Label displays plain text on the screen. It gives you control over the horizontal and vertical alignment, and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics or other formatting. For that, use [RichTextLabel] instead.
[b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control.mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it doesn't react to mouse input events). This implies that a label won't display any configured [member Control.hint_tooltip], unless you change its mouse filter.
https://godotengine.org/asset-library/asset/515
Removes all OpenType features.
Returns the amount of lines of text the Label has.
Returns the height of the line [code]line[/code].
If [code]line[/code] is set to [code]-1[/code], returns biggest line height.
If there're no lines returns font size in pixels.
Returns OpenType feature [code]tag[/code].
Returns the total number of printable characters in the text (excluding spaces and newlines).
Returns the number of lines shown. Useful if the [Label]'s height cannot currently display all lines.
Returns OpenType feature [code]tag[/code]. More info: [url=https://docs.microsoft.com/en-us/typography/opentype/spec/featuretags]OpenType feature tags[/url].
Controls the text's horizontal align. Supports left, center, right, and fill, or justify. Set it to one of the [enum Align] constants.
If [code]true[/code], wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text.
If [code]true[/code], the Label only shows the text that fits inside its bounding rectangle. It also lets you scale the node down freely.
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
The node ignores the first [code]lines_skipped[/code] lines before it starts to display text.
Limits the lines of text the node shows on screen.
Limits the amount of visible characters. If you set [code]percent_visible[/code] to 0.5, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box.
Set BiDi algorithm override for the structured text.
Set additional options for BiDi override.
The text to display on screen.
Base text writing direction.
If [code]true[/code], all the text displays as UPPERCASE.
Controls the text's vertical align. Supports top, center, bottom, and fill. Set it to one of the [enum VAlign] constants.
Restricts the number of characters to display. Set to -1 to disable.
Align rows to the left (default).
Align rows centered.
Align rows to the right.
Expand row to fit the width.
Align the whole text to the top.
Align the whole text to the center.
Align the whole text to the bottom.
Align the whole text by spreading the rows.
[Font] used for the [Label]'s text.
Default text [Color] of the [Label].
[Color] of the text's shadow effect.
The tint of [Font]'s outline.
Font size of the [Label]'s text.
Vertical space between lines in multiline [Label].
Background [StyleBox] for the [Label].
Text outline size.
The horizontal offset of the text's shadow.
The vertical offset of the text's shadow.
Shadow outline size. If set to 1 or greater, the shadow will be displayed around the whole text as an outline.