Displays plain text in a line or wrapped inside a rectangle. For formatted text, use [RichTextLabel]. Label displays plain text on the screen. It gives you control over the horizontal and vertical alignment and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics, or other formatting. For that, use [RichTextLabel] instead. [b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control.mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it doesn't react to mouse input events). This implies that a label won't display any configured [member Control.tooltip_text], unless you change its mouse filter. https://godotengine.org/asset-library/asset/515 Returns the number of lines of text the Label has. Returns the height of the line [param line]. If [param line] is set to [code]-1[/code], returns the biggest line height. If there are no lines, returns font size in pixels. Returns the total number of printable characters in the text (excluding spaces and newlines). Returns the number of lines shown. Useful if the [Label]'s height cannot currently display all lines. If set to something other than [constant TextServer.AUTOWRAP_OFF], the text gets wrapped inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text. To see how each mode behaves, see [enum TextServer.AutowrapMode]. If [code]true[/code], the Label only shows the text that fits inside its bounding rectangle and will clip text horizontally. Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify. Set it to one of the [enum HorizontalAlignment] constants. A [LabelSettings] resource that can be shared between multiple [Label] nodes. Takes priority over theme properties. Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead. The node ignores the first [code]lines_skipped[/code] lines before it starts to display text. Limits the lines of text the node shows on screen. Set BiDi algorithm override for the structured text. Set additional options for BiDi override. The text to display on screen. Base text writing direction. Sets the clipping behavior when the text exceeds the node's bounding rectangle. See [enum TextServer.OverrunBehavior] for a description of all modes. If [code]true[/code], all the text displays as UPPERCASE. Controls the text's vertical alignment. Supports top, center, bottom, and fill. Set it to one of the [enum VerticalAlignment] constants. The number of characters to display. If set to [code]-1[/code], all characters are displayed. This can be useful when animating the text appearing in a dialog box. [b]Note:[/b] Setting this property updates [member visible_ratio] accordingly. Sets the clipping behavior when [member visible_characters] or [member visible_ratio] is set. See [enum TextServer.VisibleCharactersBehavior] for more info. The fraction of characters to display, relative to the total number of characters (see [method get_total_character_count]). If set to [code]1.0[/code], all characters are displayed. If set to [code]0.5[/code], only half of the characters will be displayed. This can be useful when animating the text appearing in a dialog box. [b]Note:[/b] Setting this property updates [member visible_characters] accordingly. Default text [Color] of the [Label]. The color of text outline. [Color] of the text's shadow effect. Vertical space between lines in multiline [Label]. Text outline size. The horizontal offset of the text's shadow. The vertical offset of the text's shadow. The size of the shadow outline. [Font] used for the [Label]'s text. Font size of the [Label]'s text. Background [StyleBox] for the [Label].