<?xml version="1.0" encoding="UTF-8" ?> <class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.1"> <brief_description> Collision data for KinematicBody2D collisions. </brief_description> <description> Contains collision data for KinematicBody2D collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="collider" type="Object" setter="" getter="get_collider"> The colliding body. </member> <member name="collider_id" type="int" setter="" getter="get_collider_id"> The colliding body's unique [RID]. </member> <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata"> The colliding body's metadata. See [Object]. </member> <member name="collider_shape" type="Object" setter="" getter="get_collider_shape"> The colliding body's shape. </member> <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index"> The colliding shape's index. See [CollisionObject2D]. </member> <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity"> The colliding object's velocity. </member> <member name="local_shape" type="Object" setter="" getter="get_local_shape"> The moving object's colliding shape. </member> <member name="normal" type="Vector2" setter="" getter="get_normal"> The colliding body's shape's normal at the point of collision. </member> <member name="position" type="Vector2" setter="" getter="get_position"> The point of collision. </member> <member name="remainder" type="Vector2" setter="" getter="get_remainder"> The moving object's remaining movement vector. </member> <member name="travel" type="Vector2" setter="" getter="get_travel"> The distance the moving object traveled before collision. </member> </members> <constants> </constants> </class>