<?xml version="1.0" encoding="UTF-8" ?> <class name="Joint2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> <brief_description> Base node for all joint constraints in 2D physics. </brief_description> <description> Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_bias" qualifiers="const"> <return type="float"> </return> <description> </description> </method> <method name="get_exclude_nodes_from_collision" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> <method name="get_node_a" qualifiers="const"> <return type="NodePath"> </return> <description> Return the path to the A node for the joint. </description> </method> <method name="get_node_b" qualifiers="const"> <return type="NodePath"> </return> <description> Return the path to the B node for the joint. </description> </method> <method name="set_bias"> <return type="void"> </return> <argument index="0" name="bias" type="float"> </argument> <description> </description> </method> <method name="set_exclude_nodes_from_collision"> <return type="void"> </return> <argument index="0" name="enable" type="bool"> </argument> <description> </description> </method> <method name="set_node_a"> <return type="void"> </return> <argument index="0" name="node" type="NodePath"> </argument> <description> Set the path to the A node for the joint. Must be of type [PhysicsBody2D]. </description> </method> <method name="set_node_b"> <return type="void"> </return> <argument index="0" name="node" type="NodePath"> </argument> <description> Set the path to the B node for the joint. Must be of type [PhysicsBody2D]. </description> </method> </methods> <members> <member name="bias" type="float" setter="set_bias" getter="get_bias"> </member> <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision"> </member> <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a"> </member> <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b"> </member> </members> <constants> </constants> </class>