<?xml version="1.0" encoding="UTF-8" ?> <class name="Joint2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Base node for all joint constraints in 2D physics. </brief_description> <description> Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint. </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="bias" type="float" setter="set_bias" getter="get_bias"> When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code] </member> <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision"> If [code]true[/code], [member node_a] and [member node_b] can collide. Default value: [code]false[/code]. </member> <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a"> The first body attached to the joint. Must derive from [PhysicsBody2D]. </member> <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b"> The second body attached to the joint. Must derive from [PhysicsBody2D]. </member> </members> <constants> </constants> </class>