Data class wrapper for decoded JSON.
Returned by [method JSON.parse], [JSONParseResult] contains the decoded JSON or error information if the JSON source wasn't successfully parsed. You can check if the JSON source was successfully parsed with [code]if json_result.error == OK[/code].
The error type if the JSON source was not successfully parsed. See the [enum Error] constants.
The line number where the error occurred if the JSON source was not successfully parsed.
The error message if the JSON source was not successfully parsed. See the [enum Error] constants.
A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with brackets ([code][][/code]), an [Array] will be returned.
[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:
[codeblocks]
[gdscript]
var p = JSON.parse('["hello", "world", "!"]')
if typeof(p.result) == TYPE_ARRAY:
print(p.result[0]) # Prints "hello"
else:
push_error("Unexpected results.")
[/gdscript]
[csharp]
JSONParseResult p = JSON.Parse("[\"hello\"], \"world\", \"!\"]");
if (p.Result is Godot.Collections.Array)
{
GD.Print((p.Result as Godot.Collections.Array)[0]); // Prints "hello"
}
else
{
GD.PushError("Unexpected results.");
}
[/csharp]
[/codeblocks]