<?xml version="1.0" encoding="UTF-8" ?> <class name="InstancePlaceholder" inherits="Node" version="4.0"> <brief_description> Placeholder for the root [Node] of a [PackedScene]. </brief_description> <description> Turning on the option [b]Load As Placeholder[/b] for an instanced scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively. The [InstancePlaceholder] does not have a transform. This causes any child nodes to be positioned relatively to the [Viewport] from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again. </description> <tutorials> </tutorials> <methods> <method name="create_instance"> <return type="Node"> </return> <argument index="0" name="replace" type="bool" default="false"> </argument> <argument index="1" name="custom_scene" type="PackedScene" default="null"> </argument> <description> </description> </method> <method name="get_instance_path" qualifiers="const"> <return type="String"> </return> <description> Gets the path to the [PackedScene] resource file that is loaded by default when calling [method create_instance]. </description> </method> <method name="get_stored_values"> <return type="Dictionary"> </return> <argument index="0" name="with_order" type="bool" default="false"> </argument> <description> </description> </method> </methods> <constants> </constants> </class>