<?xml version="1.0" encoding="UTF-8" ?> <class name="InputMap" inherits="Object" category="Core" version="3.0-beta"> <brief_description> Singleton that manages [InputEventAction]. </brief_description> <description> Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project > Project Settings > Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input]. </description> <tutorials> http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#inputmap </tutorials> <demos> </demos> <methods> <method name="action_add_event"> <return type="void"> </return> <argument index="0" name="action" type="String"> </argument> <argument index="1" name="event" type="InputEvent"> </argument> <description> Adds an [InputEvent] to an action. This [InputEvent] will trigger the action. </description> </method> <method name="action_erase_event"> <return type="void"> </return> <argument index="0" name="action" type="String"> </argument> <argument index="1" name="event" type="InputEvent"> </argument> <description> Removes an [InputEvent] from an action. </description> </method> <method name="action_has_event"> <return type="bool"> </return> <argument index="0" name="action" type="String"> </argument> <argument index="1" name="event" type="InputEvent"> </argument> <description> Returns [true] if an action has an [InputEvent] associated with it. </description> </method> <method name="add_action"> <return type="void"> </return> <argument index="0" name="action" type="String"> </argument> <description> Adds an (empty) action to the [code]InputMap[/code]. An [InputEvent] can then be added to this action with [method action_add_event]. </description> </method> <method name="erase_action"> <return type="void"> </return> <argument index="0" name="action" type="String"> </argument> <description> Removes an action from the [code]InputMap[/code]. </description> </method> <method name="event_is_action" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="event" type="InputEvent"> </argument> <argument index="1" name="action" type="String"> </argument> <description> Returns [true] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior. </description> </method> <method name="get_action_list"> <return type="Array"> </return> <argument index="0" name="action" type="String"> </argument> <description> Returns an array of [InputEvent]s associated with a given action. </description> </method> <method name="get_actions"> <return type="Array"> </return> <description> Returns an array of all actions in the [code]InputMap[/code]. </description> </method> <method name="has_action" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="action" type="String"> </argument> <description> Returns [code]true[/code] if the [code]InputMap[/code] has a registered action with the given name. </description> </method> <method name="load_from_globals"> <return type="void"> </return> <description> Clears all [InputEventAction] in the [code]InputMap[/code] and load it anew from [ProjectSettings]. </description> </method> </methods> <constants> </constants> </class>