<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build"> <brief_description> Input event type for screen touch events. (only available on mobile devices) </brief_description> <description> Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order. </description> <tutorials> http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html </tutorials> <demos> </demos> <methods> <method name="get_index" qualifiers="const"> <return type="int"> </return> <description> </description> </method> <method name="get_position" qualifiers="const"> <return type="Vector2"> </return> <description> </description> </method> <method name="set_index"> <return type="void"> </return> <argument index="0" name="index" type="int"> </argument> <description> </description> </method> <method name="set_position"> <return type="void"> </return> <argument index="0" name="position" type="Vector2"> </argument> <description> </description> </method> <method name="set_pressed"> <return type="void"> </return> <argument index="0" name="pressed" type="bool"> </argument> <description> </description> </method> </methods> <members> <member name="index" type="int" setter="set_index" getter="get_index"> Touch index in the case of a multi-touch event. One index = one finger. </member> <member name="position" type="Vector2" setter="set_position" getter="get_position"> Touch position. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> If [code]true[/code] the touch's state is pressed. If [code]false[/code] the touch's state is released. </member> </members> <constants> </constants> </class>