<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.1"> <brief_description> Input event type for screen drag events. (only available on mobile devices) </brief_description> <description> Contains screen drag information. See [method Node._input]. </description> <tutorials> <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="index" type="int" setter="set_index" getter="get_index"> Drag event index in the case of a multi-drag event. </member> <member name="position" type="Vector2" setter="set_position" getter="get_position"> Drag position. </member> <member name="relative" type="Vector2" setter="set_relative" getter="get_relative"> Drag position relative to its start position. </member> <member name="speed" type="Vector2" setter="set_speed" getter="get_speed"> Drag speed. </member> </members> <constants> </constants> </class>