<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventMouseMotion" inherits="InputEventMouse" category="Core" version="3.0-alpha"> <brief_description> Input event type for mouse motion events. </brief_description> <description> Contains mouse motion informations. Supports relative, absolute positions and speed. See [method Node._input]. </description> <tutorials> http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html </tutorials> <demos> </demos> <methods> <method name="get_relative" qualifiers="const"> <return type="Vector2"> </return> <description> </description> </method> <method name="get_speed" qualifiers="const"> <return type="Vector2"> </return> <description> </description> </method> <method name="set_relative"> <return type="void"> </return> <argument index="0" name="relative" type="Vector2"> </argument> <description> </description> </method> <method name="set_speed"> <return type="void"> </return> <argument index="0" name="speed" type="Vector2"> </argument> <description> </description> </method> </methods> <members> <member name="relative" type="Vector2" setter="set_relative" getter="get_relative"> Mouse position relative to the previous position (position at the last frame). </member> <member name="speed" type="Vector2" setter="set_speed" getter="get_speed"> Mouse speed. </member> </members> <constants> </constants> </class>