<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventMouseMotion" inherits="InputEventMouse" category="Core" version="3.2"> <brief_description> Input event type for mouse motion events. </brief_description> <description> Contains mouse motion information. Supports relative, absolute positions and speed. See [method Node._input]. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link> </tutorials> <methods> </methods> <members> <member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )"> The mouse position relative to the previous position (position at the last frame). </member> <member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )"> The mouse speed in pixels per second. </member> </members> <constants> </constants> </class>