<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventMouseButton" inherits="InputEventMouse" category="Core" version="3.1"> <brief_description> Input event type for mouse button events. </brief_description> <description> Contains mouse click information. See [method Node._input]. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/inputs/mouse_and_input_coordinates.html </tutorials> <demos> </demos> <methods> </methods> <members> <member name="button_index" type="int" setter="set_button_index" getter="get_button_index"> Mouse button identifier, one of the BUTTON_* or BUTTON_WHEEL_* constants in [@GlobalScope]. </member> <member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick"> If [code]true[/code] the mouse button's state is a double-click. If [code]false[/code] the mouse button's state is released. </member> <member name="factor" type="float" setter="set_factor" getter="get_factor"> TO TALK in PR, reduz said : i think it's used for apple touch but i don't remember what it does </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> If [code]true[/code] the mouse button's state is pressed. If [code]false[/code] the mouse button's state is released. </member> </members> <constants> </constants> </class>