<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventMouseButton" inherits="InputEventMouse" category="Core" version="3.1"> <brief_description> Input event type for mouse button events. </brief_description> <description> Contains mouse click information. See [method Node._input]. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="button_index" type="int" setter="set_button_index" getter="get_button_index"> Mouse button identifier, one of the BUTTON_* or BUTTON_WHEEL_* constants in [@GlobalScope]. </member> <member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick"> If [code]true[/code], the mouse button's state is a double-click. </member> <member name="factor" type="float" setter="set_factor" getter="get_factor"> Magnitude. Amount (or delta) of the event. Used for scroll events, indicates scroll amount (vertically or horizontally). Only supported on some platforms, sensitivity varies by platform. May be 0 if not supported. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released. </member> </members> <constants> </constants> </class>