<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventMouse" inherits="InputEventWithModifiers" category="Core" version="3.0-beta"> <brief_description> Base input event type for mouse events. </brief_description> <description> Stores general mouse events informations. </description> <tutorials> http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html </tutorials> <demos> </demos> <methods> </methods> <members> <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask"> Mouse button mask identifier, one of or a bitwise combination of the BUTTON_MASK_* constants in [@GlobalScope]. </member> <member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position"> Mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0. </member> <member name="position" type="Vector2" setter="set_position" getter="get_position"> Mouse local position relative to the [Viewport]. If used in [method Control._gui_input] the position is relative to the current [Control] wich is under the mouse. </member> </members> <constants> </constants> </class>