<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventMouse" inherits="InputEventWithModifiers" version="4.0"> <brief_description> Base input event type for mouse events. </brief_description> <description> Stores general mouse events information. </description> <tutorials> <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <members> <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="0"> The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks. </member> <member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2(0, 0)"> The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0. </member> <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)"> The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse. </member> </members> </class>