<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.2"> <brief_description> Input event type for keyboard events. </brief_description> <description> Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> <method name="get_scancode_with_modifiers" qualifiers="const"> <return type="int"> </return> <description> Returns the scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers]. </description> </method> </methods> <members> <member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false"> If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released. </member> <member name="scancode" type="int" setter="set_scancode" getter="get_scancode" default="0"> Key scancode, one of the [enum KeyList] constants. </member> <member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0"> Key Unicode identifier when relevant. Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information. </member> </members> <constants> </constants> </class>