<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.1"> <brief_description> Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadButton[/code]. </brief_description> <description> Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="axis" type="int" setter="set_axis" getter="get_axis"> Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@GlobalScope]. </member> <member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value"> Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position. </member> </members> <constants> </constants> </class>